Gamification: Applying game principles in non-game contexts to boost engagement and problem-solving.
Ideation: The creative process of generating, developing, and communicating new ideas.
A phenomenon in which people are biased against externally developed prototypes or ideas.
Self-disruption is the process of a company recalibrating its strengths through the identification and capitalization of emergent opportunities, thus disrupting its own operational paradigms and product portfolios.
Gamification can make employee training effective and engaging by using specialized online training software with gamification elements like challenges, levels, points, competition, and collaboration.