The criteria used to identify and choose ideas that will move forward in the innovation process.
A graphical representation of the adoption of an innovation over time, often showing the stages of early adopters, early majority, late majority, and laggards.
Extreme Creativity: Out-of-the-box thinking that disrupts norms with radical ideas, fostering breakthrough innovations.
Ground rules are agreed-upon principles that set the framework for behavior and interactions within a group, ensuring a productive environment.