Gamification: Applying game principles in non-game contexts to boost engagement and problem-solving.
Gartner is a leading research and advisory company providing actionable insights for tech-related business decisions.
Process to quickly test hypotheses and ideas by rapid prototyping and piloting. Used to gather customer feedback.
Feasibility: The practicality and viability of a proposed idea or solution to be successfully implemented.
Gamification can make employee training effective and engaging by using specialized online training software with gamification elements like challenges, levels, points, competition, and collaboration.