Gamification: Applying game principles in non-game contexts to boost engagement and problem-solving.
Output metrics are used to track the performance and success of an innovation strategy after implementation. (e.g., product fit, ROI)
Edward de Bono: Maltese physician, author, and inventor of lateral thinking who enhanced creative problem-solving in business.
Innovation Radar: A tool to identify and visualize the maturity and business potential of new technologies and emerging innovations.
Gamification can make employee training effective and engaging by using specialized online training software with gamification elements like challenges, levels, points, competition, and collaboration.