Gamification: Applying game principles in non-game contexts to boost engagement and problem-solving.
The sequence of activities and processes that add value to the goods and services in a company.
A framework developed by Larry Keeley, Helen Walters, Ryan Pikkel and Brian Quinn of Deloitte to identify new forms of value.
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Gamification can make employee training effective and engaging by using specialized online training software with gamification elements like challenges, levels, points, competition, and collaboration.