Gamification: Applying game principles in non-game contexts to boost engagement and problem-solving.
Goal setting is the process of identifying desired outcomes and establishing measurable objectives to guide progress.
Unanticipated outcomes of an action or decision. They differ from a company's intended effects. Good and bad kinds.
Early Adopters are the second group, after Innovators, to use new products, influencing its market acceptance and further diffusion.
Gamification can make employee training effective and engaging by using specialized online training software with gamification elements like challenges, levels, points, competition, and collaboration.