Gamification: Applying game principles in non-game contexts to boost engagement and problem-solving.
Shared goals are goals or objectives that two or more parties have agreed to pursue together for mutual benefit.
Everett Rogers: Sociologist known for the Diffusion of Innovations theory, which explains how new ideas spread through cultures.
Urgency in innovation refers to a pressing matter or need for a change to avoid a negative outcome or capitalize on a positive result.
Gamification can make employee training effective and engaging by using specialized online training software with gamification elements like challenges, levels, points, competition, and collaboration.